Cuttlefish
Cuttlefish is a modular browser computing system and a member of the squidworks project to develop a distributed dataflow computing protocol. It is modular code wrapped in dataflow descriptors and handles that allow rapid assembly of computing applications (programs!). Cuttlefish also serves as the eyes into remote dataflow sytems - meaning we can use it as a tool to assemble big networks of computers, all using the same dataflow assumptions - to build, use, update, and discover distributed programs.
How it Works
Hunks: Modular Code Blocks
Cuttlefish runs programs that are made of 'hunks' - each hunk is a small block of code. In the browser, these are ECMAScript Modules that are loaded from the server and dropped into the client at runtime.
Typed Data Interfaces
Hunks interface with the rest of the world through data ports - inputs and outputs - and their state variables. Each of these interfaces is typed - this helps us when we serialize messages (Cuttlefish is made for networks) - and helps everyone understand what hunks are meant to do.
Typing is rendered in /typeset.js
- we can only connect outputs to inputs when a function exists here to copy data from the output-type to the input-type. These functions are directional!
Flowcontrolled Runtime
When Cuttlefish is running, it ferries data between hunk outputs and outputs, and gives each hunk some time to operate on those inputs, producing outputs. By connecting different hunks in graphs, we can develop programs.
Data ferrying takes place according to a set of flowcontrol rules: data must be explicitly taken off of an input port before an output can push more data towards it. This means that processes which take time - and messages that have to traverse a network - don't overrun one another.
Polymorphic Hunks
To handle some complexity - particularely with typing - we can write hunks whose inputs and outputs change based on some of their state variables.
Usage
To use Cuttlefish, we can serve it locally as described here and load it from the browser. This makes local development easier.
A menu is accessible on right-click. Here, we can add new hunks, and save / load programs - these are just lists of hunks, their state, and their connections. For a program to appear in the 'restore context' menu, just drop that .json in the /save/contexts/cuttlefish
folder. TBD is a server-side architecture to make this all sing and dance.
To connect an output to an input, we just drag that output onto an input. To disconnect them, we can right-click on the wire between them.
To delete hunks, right click on their title bar. We can also copy hunks, or reload them from source (which works pretty well but isn't bulletproof: careful of leftover DOM elements).
Development
Example hunks are below, commented. To add a new component, simply copy one of these files into a new location and modify it - (hunks are named by their file location) - the system should automatically pick it up when you hit 'add a hunk' in the environment.
In the browser, the development tools are a great friend. Uncaught exceptions can shutdown the runtime loop, so keep an eye on the console.
/*
hunk template
*/
// these are ES6 modules
import {
Hunkify,
Input,
Output,
State
} from './hunks.js'
function Name() {
// this fn attaches handles to our function-object,
Hunkify(this)
// inputs, outputs, and state are objects. they have a type (string identifier)
// see 'typeset.js'
// a name (doesn't have to be unique), and we pass them a handle to ourselves...
let inA = new Input('number', 'name', this)
// inputs, outputs and state are all kept locally in these arrays,
// if we don't include them here, the manager will have a hard time finding them ...
this.inputs.push(inA)
let outB = new Output('number', 'name', this)
this.outputs.push(outB)
let stateItem = new State('string', 'name', 'startupValue')
this.states.push(stateItem)
// State items also have change handlers,
stateItem.onChange = (value) => {
// at this point, something external (probably a human)
// has requested that we change this state variable,
console.log('requests:', value)
// we can reject that, by doing nothing here, or we can
stateItem.set(value)
}
// hunks can choose to- or not- have init code.
// at init, the module has been loaded and state variables have been
// recalled from any program save - so this is a good point
// to check any of those, and setup accordingly ...
this.init = () => {
this.log('hello template world')
}
let internalVariable = 'local globals'
function internalFunc(data) {
// scoped function, not accessible externally
// do work,
return (data)
}
// to divide time between hunks, each has a loop function
// this is the hunks' runtime: a manager calls this once-per-round
// here is where we check inputs, put to outputs, do work, etc
this.loop = () => {
// typically we check inputs and outputs first,
// making sure we are clear to run,
if (inA.io() && !outB.io()) {
// an input is occupied, and the exit path is empty
let output = internalFunc(inA.get())
// put 'er there
outB.put(output)
}
}
}
// the hunk is also an ES6 module, this is how we export those:
export default Name
Hunks with DOM elements (to render into the browser's window) are a tad more complicated, here's an example:
/*
debugger ! log anything !
*/
import { Hunkify, Input, Output, State } from '../hunks.js'
function Logger() {
Hunkify(this, 'Logger')
let tolog = new Input('any', 'tolog', this)
this.inputs.push(tolog)
let prefix = new State('string', 'prefix', 'LOG:')
let logToConsole = new State('boolean', 'console', true)
this.states.push(prefix, logToConsole)
this.dom = {}
this.init = () => {
// manager calls this once
// it is loaded and state is updated (from program)
this.log('HELLO LOGGER')
this.dom = $('<div>').get(0)
}
this.onload = () => {
//error here
let text = $('<div>').addClass('txt').append('- >').get(0)
$(this.dom).append(text)
}
this.loop = () => {
// this will be called once every round turn
// typically we check flow control first
if (tolog.io()) {
// an input is occupied, and the exit path is empty
let val = tolog.get()
if(Array.isArray(val)){
val = val.join(', ')
} else if (typeof val === "boolean"){
val = val.toString()
}
$(this.dom).children('.txt').html(val)
if (logToConsole.value === true) {
console.log(this.ind, prefix.value, val)
}
}
}
}
export default Logger
For a more involved example, see the linechart.
Running Locally
Cuttlefish emerges from a small node.js server, and the best way to develop / use it is still to run a local copy of this on your machine.
First, you should install node.js, if you're on a Mac / Unix (Raspberry Pi!), I would highly recommend NVM, and windows has an installer that works brilliantly.
Then, we need to install a few packages. Clone this repo wherever you'd like in your machine, cd
to that directory, and run:
npm install express
If you just want to run the browser tools, you're now done. If you want to use CF to connect to hardware, do:
npm install ws
and
npm install serialport
You can now run Cuttlefish by doing:
node cf
It should then report an IP and port. One is your local address, if the browser you are using is on the same machine as the node process, and the other is the machine's outward facing IP. You should be able to point the browser to one of these IPs, and you're off and cuttling.