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threadpi.cpp
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Neil Gershenfeld authoredNeil Gershenfeld authored
main.js 1.44 KiB
function init() {
var scene = new THREE.Scene();
//////////2////////////
// var box = getBox(1, 1, 1);
// box.position.y = box.geometry.parameters.height/2;
// scene.add(box);
//////////////////////
//////////3////////////
// var plane = getPlane(4);
// plane.rotation.x = Math.PI/2;
// scene.add(plane);
//////////////////////
var camera = new THREE.PerspectiveCamera(
45,
window.innerWidth/window.innerHeight,
1,
1000
);
//////////1////////////
// camera.position.x = 1;
// camera.position.y = 2;
// camera.position.z = 5;
//////////////////////
camera.lookAt(new THREE.Vector3(0, 0, 0));
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('webgl').appendChild(renderer.domElement);
renderer.render(
scene,
camera
);
}
//////////2////////////
// function getBox(w, h, d) {
// var geometry = new THREE.BoxGeometry(w, h, d);
// var material = new THREE.MeshBasicMaterial({
// color: 0x00ff00
// });
// var mesh = new THREE.Mesh(
// geometry,
// material
// );
// return mesh;
// }
//////////////////////
/////////3/////////////
// function getPlane(size) {
// var geometry = new THREE.PlaneGeometry(size, size);
// var material = new THREE.MeshBasicMaterial({
// color: 0xff0000,
// side: THREE.DoubleSide
// });
// var mesh = new THREE.Mesh(
// geometry,
// material
// );
// return mesh;
// }
//////////////////////
init();