Physical Computing Design Tools
Description
Repository for DICE design tools explorations.
Topics include:
- Programming strategies for spacial computing
- Data flow programming and Distributed Deep Neural Networks
- Physics Simulation
- Trusted Systems
- Reconfiguration strategies for DICE pieces
- CAM tools and path planing:
- Desktop (external) assembler
- Swarm assembly and manipulation
- CAM tools and path planing:
Demo Links
- "Physical Computing Interface" demo lives here.
- "Performance Calculation Graph" demo lives here.
- Distributed Deep Neural Networks
- UR10 voxel Assembly demo.
Progress
Applications
- The idea is to find an application that needs reconfiguration white running, examples:
- Gamalon probabilistic programming
- more computing power while assembling voxels
- Neural Networks?
Voxel Simulation
Probabilistic Programming
- Gamalon
- Using Dice pieces to do inference
- in order to find the best configuration based on its performance
- other tasks
- WebPPL: probabilistic programming for the web
- Probabilistic Graphical Models
Capabilities and Updates
- Design
- Parametric grid definition (cubic, hexagonal, dice)
- Assembly/timeline
- Timeline for future morphing computing
- UR10
- Graph
- Hierarchy
- Automatic neighborhood
- highlights
- Computing
- Asynchronous code propagation (distributed max example)
- Simple test case find max value distributed
- Min cut max flow concept study neighborhood
- Improved UI and integration
- Radial menu
- Json propagation
- Highlight selected node
Desired Milestones
-
Assembly
- Swarm construction
-
Computation
- Morphing code
- Real simulation/message passing analysis
-
Computation Optimization
- Restructuring code and automatically divide into distributed
- show alternatives and bottlenecks
- Auto compilation/export to dice modules
- Simulation portal
-
Case Studies
- Neural networks
- Bayesian optimization
- Distributed optimization
- Voxel design
-
Scaling
- stress testing scaling
TODOS:
- Grid Systems
-
Documentation
- in depth documentation of how to do everything
- Reset Grid/button
-
Assembly
- fix errors
-
Add real Dice info
- computation delay and communaction cost
- CAD?
-
Select
- improve selected visualization
- when selecting group show bounding box
-
Hierarchy
- place multiple voxels
- change code of mutiple voxels
- select multiple dice pieces
- create groups