diff --git a/01_Code/physical_computing_interface/assembly/assemblerControl/setup.js b/01_Code/physical_computing_interface/assembly/assemblerControl/setup.js
index 077704e0951b112a22205fe5a0b5cda3fd61317d..f0ff714d0d768d622f2a6d067e98ef430988415c 100644
--- a/01_Code/physical_computing_interface/assembly/assemblerControl/setup.js
+++ b/01_Code/physical_computing_interface/assembly/assemblerControl/setup.js
@@ -7,7 +7,7 @@ var homeXY,placeDice,pickDice,demoPickPlaceDice,setLowSpeed,setModerateSpeed,tog
 // var placeOrigin = {x:-100,y:-28.545};
 var pickupOrigin = {x:-151.1,y:-43.5};
 var placeOrigin = {x:-139.7,y:-67.2};
-var aOffset = 12;
+var aOffset = 0;
 var pickStep = {x:13,y:8};
 var placeStep = {x:4.5,y:4.5,z:1.7};
 var pickHeight =  -38.4;    
diff --git a/README.md b/README.md
index fb3004da85d77718097945a190c51f8cc62f8200..db187c4b53321b357169e099a05e7e545e846bf3 100644
--- a/README.md
+++ b/README.md
@@ -178,6 +178,11 @@ Until now I have a dummy computation model. Next steps would be to get a complex
   - [ ] change code of mutiple voxels
   - [ ] select multiple dice pieces
   - [ ] create groups
+- [ ] Bugs:
+  - [ ] change grid like Jiri's
+  - [ ] fix assembler
+  - [ ] when remove node pix pickup list
+    - [ ] get the pickup list from occupancy