diff --git a/01_Code/physical_computing_interface/assembly/assemblerControl/setup.js b/01_Code/physical_computing_interface/assembly/assemblerControl/setup.js index 077704e0951b112a22205fe5a0b5cda3fd61317d..f0ff714d0d768d622f2a6d067e98ef430988415c 100644 --- a/01_Code/physical_computing_interface/assembly/assemblerControl/setup.js +++ b/01_Code/physical_computing_interface/assembly/assemblerControl/setup.js @@ -7,7 +7,7 @@ var homeXY,placeDice,pickDice,demoPickPlaceDice,setLowSpeed,setModerateSpeed,tog // var placeOrigin = {x:-100,y:-28.545}; var pickupOrigin = {x:-151.1,y:-43.5}; var placeOrigin = {x:-139.7,y:-67.2}; -var aOffset = 12; +var aOffset = 0; var pickStep = {x:13,y:8}; var placeStep = {x:4.5,y:4.5,z:1.7}; var pickHeight = -38.4; diff --git a/README.md b/README.md index fb3004da85d77718097945a190c51f8cc62f8200..db187c4b53321b357169e099a05e7e545e846bf3 100644 --- a/README.md +++ b/README.md @@ -178,6 +178,11 @@ Until now I have a dummy computation model. Next steps would be to get a complex - [ ] change code of mutiple voxels - [ ] select multiple dice pieces - [ ] create groups +- [ ] Bugs: + - [ ] change grid like Jiri's + - [ ] fix assembler + - [ ] when remove node pix pickup list + - [ ] get the pickup list from occupancy